Human Factors and Ergonomics (SIT22008)
3-2. Cognitive Ergonomics II: Human error, cognitive training, and fight or flight response
Today’s topics are two.
- First, human error & cognitive training
- Second, Fight or flight response & measurement of human bio-data
Let’s begin with the first part.
Last time, we learned the IPM. The IPM explains how humans treat information through the brain. And good design is to reduce cognitive efforts caused while information is processed. If cognitive pressure (also called cognitive workloads) is high, people have more chances of making mistakes or human errors. Sometimes, a tiny human error can cause a huge accident, which should avoid if possible.
To prevent human errors, an ergonomically designed controller or interface is necessary. Also, not only (1) human-centered design, but also, today’s lecture explains the importance of (2) cognitive training, (3) protocol, (4) checklist, and (5) documentation.
Cognitive training is a related concept to the IPM. By doing similar cognitive works repetitively, the speed and accuracy of information processing are getting better and better. The improvement of cognitive skills (e.g., calculation, comparison, estimation, creation, conceptualization, memorization) can be explained by the IPM; and especially the working memory is the place where the cognitive works are done.
Keywords related to human error & cognitive training: #cognitive skills
, #cognitive performance
, #human error
, #cognitive error
, #cognitive training
, #brain fitness
, #cognitive development
[Video Lectures]
A. Human Error
- Sully, Human Factors and Human Errors (recommended to watch this movie)
- Human errors and the history of train wrecks
-
HF/E’s role for prevention of human error
- Cognitive load test
B. Prevention of Human Error
- Keep it simple to reduce cognitive load
- Types of human error & ways of error prevention (example for a medical situation)
- Protocol & checklist I
- Training & simulation I
- Training & simulation II
- Documentation (don’t be panic and follow the manual)
- other videos/materials
C. Cognitive Training
- Cognitive skills & IPM
- Type of cognitive skills
- Motor skills (sports skills) & IPM
-
Improve memory with good habits
- Increase brain power
- other videos/materials
D. Fight or Flight Response & Human Bio-Data
Let’s move to the next topic of today. To completely understand the fight and flight response, you should understand some knowledge in biology. But, I’m not saying that you have to memorize all the details of science. Just try to understand two things from this series of videos: (1) human makes specific bio-signal patterns, especially while human faces abnormal (e.g., dangerous or stressful) situation, (2) by analyzing human bio-data (e.g., heart signal, brain signal, eye movement, skin temperature), we can understand the human cognitive status (or say, workloads), and (3) the human bio-data can be used for human-centered design (which minimizes cognitive workloads).
Keywords: #human nervous system
, #sympathetic nerves
, #parasympathetic nerves
, #fight or flight response
, #human bio-data
, #psychophysical data
, #cognitive workload
, #ECG
, #EEG
, #eye tracking
-
Fight or flight response
- Biological understanding about fight and flight response
- EEG & eye tracking for measurement of cognitive workloads
- other videos/materials
Assignments
- Find related essay assignment from Here.
- NOTE. The assignment topic might be changed during the semester but not updated in this site. Please always check LMS.handong.edu.
List of Video Lectures
- 1. Introduction to HF/E
- 2-1. Physical Ergonomics I: Biomechanics
- 2-2. Physical Ergonomics II: Anthropometry, ergonomics at workplace, virtual ergonomics
- 3-1. Cognitive Ergonomics I: Information Processing Model
- 3-2. Cognitive Ergonomics II: Human error, cognitive training, and fight or flight response
- 4-1. Emotional Ergonomics I: Emotional Engineering, Measurement of Human Emotion
- 4-2. Emotional Ergonomics II: Emotional Design
- 5-1. Usability I: Design with Users & Usability Evaluation
- 5-2. Usability II: User-Centered Design Principles